Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”
解决方法:
CGPROGRAM 下加一行:#pragma target 4.0
示例如下:

Ref: https://www.cnblogs.com/alps/p/7101092.html
Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”
标签:padding order forward ext ram title text com png